The Auburn Hotel, Hawthorn East
23 March 2019
Around four weeks out of Sudenburg is the small town of Wusterburg. It’s a crossroads of the Empire, the Dwarves, and the Border Provinces that’s a hive of trade: some like to say the buildings are only falling apart because all their money goes to maintaining the roads!
More importantly, however, it’s one of the last towns before one enters the Border Provinces proper, and, more importantly, one of the few towns that has the inns capable of housing a large number of people. After that… well, it’s a long, lonely, uncomfortable road. Most caravans heading to the Border Provinces make a point of stopping by this town and getting some rest before venturing through the mountains, to the Border Provinces. And, apparently, there’s this dwarf who goes by the name of Bugman who makes some really good ale.
Unfortunately, it just so happened that a few unrelated groups happened to be making their way down to Sudenburg at the same time, and they all happened to have the same idea of resting in Wusterburg for a few days…
This handbook is an accompaniment to our game's 'workshopping' sessions, going through each element we'll be covering during them. Note that memorizing the document isn't compulsory, but you should feel free to familiarize yourself with its contents.
This is not a list of rules - it's a set of tools you're encouraged to use to enhance your roleplay.
What is this event?
A Funny Thing Happened on the Way to Sudenburg is a private LARP event set in the leadup to an upcoming event run by Swordcraft. This event is being run as a parlor game in the nordic style, in contrast to other events you might've participated in. If you're not sure what this means, it means that instead of focusing around hitting people with swords, it'll instead revolve around 'negotiated' roleplay, with a heavy workshopping session to build player skills before the event itself.
What can I expect?
Unlike some events, this is a roleplaying game, not a social gathering. You should expect much more roleplay to occur than other events you may have participated in as a Swordcraft player, and little to no combat. A significant portion of the event revolves around workshopping, where participants take a direct role in designing their experience during the game itself, and growing comfortable with the mechanics used. The game itself builds off the previous workshopping, with organizers occasionally stepping in to enhance the narrative as required.
Who can play?
The player experience itself has been designed exclusively around four particular warbands, to focus on creating a tight and tense story. We apologize in advance, but players outside of this specific group will not be considered for player roles, though you're heavily encouraged to join our NPC and Narrator crew.
What do I need to bring?
The only strict requirement is an appropriate costume for the event - but considering the setting, even old, well-worn clothing suitable for travelling would be appropriate, as long as any modern fashion is avoided. With that said, if you have additional items you want to bring to enhance the experience, go wild! We encourage you to bring items that will encourage player interest, drive interaction, and create story arcs. Examples of great props include relics of your homeland for worship, surgical tools to cure injuries, magical scrolls to cast, goods to trade, or quills and parchment to write contracts.
Where does the money go?
The organizers of this game are operating it exclusively for player benefit, and the sole reason for ticketing costs is to cover the costs of hiring the venue for the evening, along with giving some compensation to our volunteers for their time and effort in making the night happen. A detailed list of the event's spending will be made available 48 hours after the event. We would also like to explicitly note that any leftover monies at the conclusion of the event will be evenly distributed to the warbands attending, to be used as they see fit.